Monday, December 22, 2008
I know I just posted, Shutup
-I'm going to start moisturizing, exfoliating, using toner etc
-I'm going to try exercise to become a healthy Rory
-I'm taking up guitar again
-I'm going to start vlogging.
-I'm going to be studying harder for exams and for scholls
-I'm going to try to be happier and nicer to people (I've noticed I've been less of both recently)
Friends are Family
Recently we had a dinner at a college friend's apartment. It was one of the best dinners of my life. Two other people did the cooking and we all sat around the table joking and laughing and making light fun of each other. It was what I imagine having a big family is like. Since I'm an only child this was a great experience for me. I'd been out to dinner with friends before but eating in is a different experience. It was a great night and I hope the first of many.
I am a very strong believer in the saying "friend's are the family you choose" and my friends are truly my family.
Website stuff was obviously halted by all the goings on but I've decided in a few goal revisions to speed things up. I will not re-format found tutorials but rather I will link to external sites. I will also download the tuts and reformat & upload should the original content go off-line.
I can't wait to see if the UniHuman is received well, I hope it is!
Friday, December 12, 2008
African Visitor + more site update
I was playing around on my PC and decided I was sick of the old icons for folders for the folders I use most often. Because of this I decided to replace them with jazzy new icons I made myself.
I liked them so much I created desktop shortcuts for all the folders and have them nicely displayed across my screen now. They look great!
I then realized I still needed to make icons for the "game objects" section of my website! Since I already had my nice template I just recoloured the background from orange to a nice sky blue and then used my Bamboo to draw some nice simple icons with the ink brush. I streamlined the procedure by duplicating the background and drawing all the icons first and then saving each one separately as a PNG file. Within half an hour of coming up with the idea the icons were up. I now also have pages set up for each catagory on the site.
The icons are very happy and I really love them. Here is an example of the ones on the site. (I like the colour so much I am concidering changing ubuntu from orange to blue!!)
Saturday, December 6, 2008
Ok, I had more trouble than expected, didn't want two google accounts
Google like to know what you are doing.
Google like to know what you think, what you watch and what you say.
Google like you to use your google account for everything.
Because of this for multiple gmail accounts you need multiple google accounts. I don't want multiple gmail accounts so I had to use yahoo despite less functionality. This makes me sad :'(
Still bgecentral@ymail.com it is. submissions, compliments and complaints.
CHRISTMASS!
I can't believe how hard a week I had. I was working constantly to get all my assignments done and now I'm finished.
I went out last night and I was a bit tired as I left. I was kept out until after two running on sparse meals, a week of stress and barely any sleep. I finally managed to get away and into bed where I slept until about one today. I wasn't drinking (had one) last night but even though I had a sleep deprivation hangover. I felt horrible all day but am finally coming back into feeling normal. I'm still tired but another good night's sleep should sort me out.
I didn't do any UH site work today but I will get some done tomorrow. Maybe some tonight but probably not. I am still exhausted and like the plan of a nice nights sleep.
I really want to get a few nice tutorials up and running and I do need to get a few more models but I guess as long as there is a basis for a site then it's ok. It will expand over time.
Tomorrow is tutorials day.
Monday is models day.
Tuesday I want to upload.... I probably still wont though...
I guess tonight I could set up the E-Mail accounts... yeah, I'll go do that.
Tuesday, December 2, 2008
Doesnent work!? I'll make it work!!
I also put up what I feel are non invasive ads (I may put more obvious ones on the UH download page since it took so much effort to put together) and a "ad search" bar. Basically the ads are small banners at the bottom of the page and the search bar is a search bar at the top of the page. Simple as! I will pocket some of the earnings from the site as a sort of return for the work I put in but it's more likely to be a drink for me and some friends rather than a mortgage payment. The rest of the money will go towards things like buying a URL (The first 14.99 will go to this) and commissioning models for the site.
An idea I want to focus on as well is running a competition on the site. This can range from small competitions such as best addition of the month ($20 prize) to annual game competitions where the top three entries get prizes from $100 to $300 or maybe other things. This is in no way an official announcement it is just my musings on what the profits could be spent on. I am not making the site to turn a profit I am doing it to provide resources to a slightly unsung engine.
Aside from BGEC stuff I have been mondo busy with college and am killing myself daily to stay on top of things *sad face* but I fight on because I only have 3 days and on lab left.... (and three lab reports and a project and a group project to plan before the holidays) I'm sure it will be fine...
Still not up... but getting there
The plus side is that UniHuman is ready to go online. It has been rigged, UV unwrapped and is finally what I consider good enough for launch. He has enough morphs for basic shape matching and a bit of post sculpting will get models perfect.
The model repository is not quite what I would like it to be. I didn't come close to my launch targets. I also haven't gotten the E-Mail accounts for submissions and suggestions set up.
That said I did update the page and have it formatted so it will be easy to start adding content.
I have begun work on starting the tutorials. I have a few planned to make
-Creating a character with UniHuman
-Face matching with UniHuman
-Making custom UniHuman morphs
-Servo controls for realistic character movement
There will be a combination of video tutorials and written tutorials. Each Video tutorial will also have a written version, probably with screen caps and time signatures instead of sshots.
One of the main problems is that the online site editor is incompatible with linux (well partialy, I did all I've done so far on my ubuntu pc but now it reveals features it doesn't support, like image uploading!).
Anyway, I will keep working in my spare time. I have a tonne of college work to get through this week so I will probably need to take the week off but I will get it launched over christmas and hopefully within a week or two
Wednesday, November 26, 2008
UniHuman picks up the pace
Anyway I have just finished a test during which I baked a texture from one mesh to the other. not a big deal one would assume until, you of little faith, hear what it was. You see I loaded up a background image of my face and matched UH's face to fit it. I then projected my face onto the UH mesh. If I do this for a front and profile and then bake the two pictures onto the UH with the original UV mapping then the photograph gets reverse mapped to the UV map. In other words if functions in a similar way to the way facegen works and gives results that are just as good if not better!!
Now if I write a tutorial using this method and have it done for the launch of the site people will seriously believe that UH is a viable source of models! I am very excited with the results I have obtained using this method and know that when I finally release it will be a success.
Also here are some interesting statistics
Body Fat % 6.1%
Muscle Mass % 49.1%
BMI 20.1
BMR 1540
You would think according to the first two I would be a muscular powerhouse... not so :'(
Flawless... Ensemble
As far as the website is going. I secretly let slip on the blender forums when I helped a guy out with character modeling by giving him a UH mesh. He loved it and not only that but I even got emails from other people asking how it was going (and of course expecting me to give it to them straight away!) I laughed...
Still though, I got some work on the website done. Most of the pages are up (albeit devoid of content) and I have a few models ready for upload. I need to get my starting models up to my own standards (UV mapped at least!) and I have to rig UH and then it's all good!
I didn't nearly meet my target for models at launch but I'm sure that once it's up on the interweb I will be more inclined to get the jobs done. I hope I will also start getting submissions to the site. Then it will really take off!
I have decided I will have ads on the site but they will be non invasive and located at the bottom of each page. As I previously said a percentage of the earnings will go towards expanding the site. Things like additional downloads, web-space expansion and competitions will be funded by this money. I also thought of a few t-shirts that would be quite cool to have for sale. Still I'm jumping ahead of myself.
I want the site launched ASAP, I might not make my due date but by gum I'll be close.
...Also I finished tomb raider underworld, it was alright...
Saturday, November 22, 2008
Blogging takes effort and time.
I am also about to start a new exercise routine. It's a full body workout from www.iwantsixpackabs.com. It's free and looks to be very comprehensive and realistic. Daily workouts (for the first week at least) appear to be ~half an hour! that is great as I haven't much time on my hands.
I will try to keep a training log here so I can track my progress. I wish our scales measured body fat% but it doesn't. I might buy a new one
Saturday, November 15, 2008
Busy time, Kitty time
I have fixed my computer and finaly made it a linux only PC. It was a great decision, it is fast pretty and has all the software I need absolutely free. I currently run Ubuntu 8.10p.
not only that I have a new cat who is running around the new office I have set up. In my new office I have a windows xp PC and this ubuntu pc. I will Post a photo when I get the chance.
I have been putting a lot of thought into the BGECentral and I am currently concidering putting the site into beta. What I mean by this is I will have a basic version of it up and running with the catagories etc online. I will begin taking suggestions and submissions. I feel it will be a lot easier to convince people to donate models to the site.
I have a lot of work left to do in the house after the trauma caused by clearing out the box room to create my office so I doubt I will launch the beta this weekend but it will launch soon.
And by the way, My new kitten Max is the tinyest biggest legend ever, He is adorable and idiotic. I love cats and Max is one of the best. A perfect addition to the family
Thursday, November 6, 2008
What's new pussycat?
Cue crazy cat lady... well not crazy but she is selling us a new kitten! A little cute guy with a white face and tabby back. He is adorable (only seen a photo so far) and we are getting him this weekend! It is going to be great!
I made 3 buildings in blender. a church, a house and the petrol station. they are alright (I don't like the petrol station) and they are not unwraped yet. I have to get around to that and to making textures for them.
ah tomorrow tomorrow...
Tuesday, November 4, 2008
All and all a good blending
I did a bit of a test on the head and I managed to get a nice smooth jawbone deformation going on. If I get the mouth with working well then I don't think I will be using shapekeys for lip-synching as I originally thought.
I didn't add any keys to UH today. I couldn't think of any good body morphs and wasn't in the mood to begin working on the features deformations. I think it will be basic "eye size", "eye position", "nose size", "nose bridge", "ear size", "elf ears" (they are just fun!) and a few chin deformations.
Release early and iterate!!
I don't want to open the site until I have a few models up and running but unfortunately I haven't gotten around to making that many... well any. I'm going to make a few packs each with 6 objects in them. I have just decided. 8 packs. 8*6=48 models. That is the number of models the site will start with, 50 if you count the barrel and crate... which I do.
Ok, time to make up the packs:
1. Vehicles
- Old Car
- Sports Car
- Truck
- Van
- Moter-bike
- Truck
- Pistol
- Shotgun
- Sub-Machine gun
- Automatic Rifle
- Sniper Rifle
- Rocket Launcher
- House
- School
- Church
- Shop
- House 2
- Petrol Station
- Post Box/Mail Box
- Trash Can
- Lamp Post
- Traffic Light
- Parking Metre
- Phone Booth/Public Phone
- Palate
- Chair
- Table
- Shopping Trolley
- Tire
- Mattress
- Lamp
- PC
- TV
- Stereo
- Standing Light
- Photocopier/Printer
- Table
- Chair
- Couch
- Desk
- Coffee Table
- Wardrobe
- Tractor
- Farm House
- Hay Bale
- Fence
- Gate
- Barn
Monday, November 3, 2008
BGE Central
There it is, The Blender Game Engine Central site. I decided not to waste money on a domain as there is no real point. I have finished making the final topology adjustments to UH and have created the male-female morph. I even rendered it in a nice little video for you:
I Have been thinking about certain objects like barrels and Crates. Since there are so many possibilities for barrels and crates and it would not be of use to many people to download all of them in the one file there will be a standard barrell and crate mesh that are UV mapped and then the textures can be downloaded individually. This will make accessibility easier for those who want to use them. People can then build up their own directory of crates used in a game quickly and easily by duplicating the mesh along in a line and loading the textures/materials into the file. Then by naming the crates (wooden crate, rusty crate etc) they can link directly from this custom directory into the level file.
Sunday, November 2, 2008
Say hello to UniHuman 1.0
So I searched for a while and eventually found a mesh with great body topology but a terrible face. Not to be discouraged I continued my search and found a mesh with very good edge looping on the face however the body apeared to be an after thought. Proportions were off and the feet looked like flippers. Being the genious I am I grafted the head to the body and above is a render of the result, UniHuman 1.0.
In the render there is a 2x mesh smooth modifier applied to UH but the topology is brilliant and the model is very low poly. I will begin work on some shapekeys tomorrow.
I have even come up with a concept for showing the potential of UH. I will make an animation of the model striking various poses and then morph it into a different person at each pose. It should be quite cool! I have some concerns as to how the rig will be effected by the height modifiers but hopefully it will be fine (or there will be an easy solution...)
I am very happy the models responds so well to meshsmooth. Because it does it means that it can be used in pre-rendered FMVs aswell as in game. I will have to update the topology a bit to enable certain morphs (There are not enough polys for believable breasts on the current model) but what is shown above is a reasonable representation of what the final UH will look like
I killed my computer... again...
Fortunately I hadn't gotten very far into the bge repository so even if I do wind up loosing what I have made I will survive. I will try to make at least a model a day until I have enough to start the site off. I have also begun posting about the site on various forums (well just one so far) so I will be able to build up a reputation for the site. I think I will also make a forum so people can discuss the game engine and other things. Unfortunately I have failed to find a forum provider that doesn't advertise on the forum. (the site provider doesn't but the forum will have adds that don't support the website)
I just realised that a sound repository would also be of use. I will probably just provide a link to soundsnap though, It is such a great site already it doesn't need a replacement.
I also tried my hand at modeling a human head today. I am still quite bad at making humans so I have decided that the model (which I have pre-christened UniHuman) will have to be made by someone else. I will try and find one and if I can't I will ask someone to make it for me. I will however try to be the one who makes the first set of shapekey morphs and the first rig.
I would like to get started on UniHuman ASAP so I will look for a model I can use soon. Origional morphs will be limited to
-Male
-Female
-Muscular
-Fat
-Skinny
-Height
I will go on to in the second round of morphs added put in
-Arm Length (things like this could be done by having the slider start in the middle)
-Leg Length
-Cartoon
-Eye Size
-Head Size
-Mouth open
-Eyes Closed
I will make more as I think of them. I like the idea of having the slider start at .5 in some of the morphs (such as Male/Female), It is more organic than having them separate options. It will also reduce the number of keys without reducing function. One key concept is to have maximum flexibility with as few keys as possible.
Friday, October 31, 2008
Oh so spooky
Thursday, October 30, 2008
Yay for huge scope projects.
Wednesday, October 29, 2008
Beats me
Tuesday, October 28, 2008
Tomb Raider the extension of chemical doom
Thursday, October 23, 2008
Edu-wah?
Tuesday, October 21, 2008
A day a muffin...
When I dragged myself out of my bed I looked in the mirror. I wont claim to be the best looking guy in the world but I am usually happy with how I look. I am comfortable in my skin. This morning I looked like hell.
I couldn't put my finger on it but I looked like absolute crap. Not a great way to start the day.
By ten past one I had dragged myself into college and was just wandering in looking for something to do when I saw a friend of mine walking the other way.
-What are you doin?
-I just got in, I have an hour to kill...
-Wana go get lunch?
so we did. We went to O'Donavans, the weird little place that looks like it's out of the 80s but serves good food at a cheap price. I bought a spicey chicken wrap despite knowing they burn the mouth off me and we went to the Ham-Couches which are back.
It was a great meal and then I had 4 lectures in a row. I managed to see quite a few people over these four lectures which made me feel good. I was a bit lonely in college as of late but today I realized the place is still teaming with friends.
Then I came home and did nothing for hours. It's time for bed now. I had a great day.
Here is Lithium for you
Monday, October 20, 2008
I had a Lab!!
This was very difficult for me as I am a tech geek science nerd with no social skills but after about half an hour stammering I managed to introduce myself to my new lab partner. I was pretty drained from the experience of having to talk to an new person AND look them in the eye but I got through it ok.
The experiment itself was easy as they come. A simple titration (Well three). We got the first 2 done in about 50 min and then there was a fire drill. we all had to march outside, stand in the cold as passers by admired our sexy lab coats, and then file back in. The process took about 10 minuets. When we got back we did our last titration, got our results, and said by by PhysChem lab. The 3 hour lab took 1hr20min including introductions, standing around wondering if we should start working and a fire drill.
not bad for a first day back
Sunday, October 19, 2008
Time for college II
I have been playing with Blender a lot today and have managed to get some nice effects running in real time on my lowly PC so I'm hoping that if I get time for my little stylized horror game I will wind up with some nice physics and real time shadows. I have 5 of the 7 bosses decided on. Just 2 more to design. I still like the idea of having real people play all the characters. I think it would be a lot more intriguing to watch and a lot easier to get relate able emotion than inf I had to animate it. Either way I am going to use real people as models for the characters just because it's cooler.
I also went out driving again today. For the first time in a while. I had a shaky start but after a while I really got into it. I hope that this time I will actually gain some sort of confidence behind the wheel and be able to actually drive.
Tomorrow, If I have time, I will make a short video showing some of blender's great new real time effects as a tech demo for my new game. It will prob be basic stuff but may turn out nice
Saturday, October 18, 2008
Sick and Depressed
Wednesday, October 15, 2008
Blog?
Monday, October 6, 2008
I finished Bionic Commando... oh well time for education
Sunday, October 5, 2008
I killed a shead!!
Saturday, October 4, 2008
Finished and compleated... someday
Thursday, October 2, 2008
Didn't shop, dang
Wednesday, October 1, 2008
Stuff and more...
Monday, September 29, 2008
100 game maker games in 10 min!
100 Game Maker Games in 10 Minutes from Paul Eres on Vimeo.
The horror...
Sunday, September 28, 2008
Bed didn't happen
Fast and Pretty
Saturday, September 27, 2008
Aditional staff... aditional fun?
Thursday, September 25, 2008
Gemini revived!
Wednesday, September 24, 2008
Embeding videos!
It shipped!!
Tuesday, September 23, 2008
Wacom Bambo Fun
PS3 games courtasy of IGN
Thanks to IGN here is a list of most of the upcomming games for PS3 and I added a little bit about what I think of them.
BioShock
Developer: 2K Marin
Publisher: 2K Games
Release Date: October 21st
Genre: First-Person Shooter
Rorki says: It is criticaly aclaimed and credited as being both terrifying and brilliant. I am interested but it is probably a rental.
Brothers in Arms: Hell's Highway
Developer: Gearbox Software
Publisher: Ubisoft
Release Date: September 23rd
Genre: First-Person Shooter
Rorki says: I dont play these identikit war FPS games, colour me un-interested
Call of Duty: World at War
Developer: Treyarch
Publisher: Activision
Release Date: November 11th
Genre: First-Person Shooter
Rorki says: See above, and to think they re-invented themselves with huge critical and comercial success...
Dead Space
Developer: EA Redwood Shores
Publisher: Electronic Arts
Release Date: October 14th
Genre: Third-Person Action Adventure
Rorki says: I will be buing this game. The animated comics got me intrigued and when a friend showed me gameplay and explained some of the features I fell in love.
Fallout 3
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Release Date: October 28th
Genre: RPG
Rorki says: It looks like a good game but not what I usualy play. Since Final Fantasy VII is holding my attention so well it might get a look in but it's not guarenteed
Far Cry 2
Developer: Ubisoft Montreal
Publisher: Ubisoft
Release Date: October 21st
Genre: First-Person Shooter
Rorki says: Far Cry had many re-releases, I bought none of them. I won't be buying this
Guitar Hero World Tour
Developer: Neversoft
Publisher: Activision
Release Date: October 26th
Genre: Music
Rorki says: They are fun to play but I only play these games at friend's houses
James Bond 007 in Quantum of Solace
Developer: Treyarch
Publisher: Activision
Release Date: November 4th
Genre: Action
Rorki says: A Bond game that didn't suck...? ok, since GoldenEye
LEGO Batman: The Videogame
Developer: Traveller's Tales
Publisher: Warner Bros. Interactive
Release Date: September 23rd
Genre: Action
Rorki says: I like the lego games but they are too short and too easy. I will play the demo and decide wether or not to complete on rental
LittleBigPlanet
Developer: Media Molecule
Publisher: Sony Computer Entertainment
Release Date: October 21st
Genre: Platformer
Rorki says: YES YES YES!! This game has delighted me since it's anouncement. I want bad!
Mega Man 9
Developer: Capcom
Publisher: Capcom
Release Date: September 25th
Genre: Action
Rorki says: Never been into Mega Man but am a huge supporter of the Retro Revial (with new games of cource) I may buy this just in support of the cause
Midnight Club: Los Angeles
Developer: Rockstar San Diego
Publisher: Rockstar Games
Release Date: October 21st
Genre: Racing
Rorki says: Aheh... no.
Mirror's Edge
Developer: DICE Sweden
Publisher: Electronic Arts
Release Date: November 11th
Genre: First-Person Action Adventure
Rorki says: Intriguing game with great visual style. I will play it, I may buy it
Mortal Kombat vs. DC Universe
Developer: Midway
Publisher: Midway
Release Date: November 10th
Genre: Fighting
Rorki says: Mortal Kombat without the gore. All the batman in the world cant make that right
MotorStorm: Pacific Rift
Developer: Evolution Studios
Publisher: Sony Computer Entertainment
Release Date: October 28th
Genre: Racing
Rorki says: Not a racing game fan, that said I do still load up the MoterStorm 1 demo. Probably wont buy
Naruto: Ultimate Ninja Storm
Developer: CyberConnect 2
Publisher: Namco Bandai
Release Date: November 4th
Genre: Fighting
Rorki says: Visualy stunning... but I never watched this anime and the combat is too full of gimics
NBA '09: The Inside
Developer: SCE Studios San Diego
Publisher: Sony Computer Entertainment
Release Date: October 7th
Genre: Sports
Rorki says: My friends love this series. I play it sometimes at their houses. Still, Not going to buy it.
NBA 2K9
Developer: Visual Concepts
Publisher: 2K Sports
Release Date: October 7th
Genre: Sports
Rorki says: No
Prince of Persia
Developer: Ubisoft Montreal
Publisher: Ubisoft
Release Date: November 18th
Genre: Platformer
Rorki says: Great art direction. If only they didn't have that blue woman following you and saving you from nasty falls. A bit of hardcore platforming with the prince and this beautiful visual style I want. Hard Core this is not. I will finish it on rental
Resistance 2
Developer: Insomniac Games
Publisher: Sony Computer Entertainment
Release Date: November 4th
Genre: First-Person Shooter
Rorki says: R:FOM was my first PS3 game. I love it. It is in my PS3 right now. Single player, great. Online multi, Great. 2player ofline coop, great. This has all that, bigger and better with a separeate 8player online campain aswell. Sold!
Rock Band 2
Developer: Harmonix Music Systems
Publisher: MTV Games
Release Date: October 19th
Genre: Music
Rorki says: Guitar Hero my friends have, Rock Band they want. I want neither but won't object to trying out a song or two
Saints Row 2
Developer: Volition
Publisher: THQ
Release Date: October 14th
Genre: Action
Rorki says: Another resounding no.
Shaun White Snowboarding
Developer: Ubisoft Montreal
Publisher: Ubisoft
Release Date: November 16th
Genre: Extreme Sports
Rorki says: SnowBoarding is a fun minigame to throw into a bigger game. Ape Escape, Final Fantasy VII and many others have proven this. I have as much fun with the minigame as with these games. Coupled with having WiiFit's skiing minigame and Go!Ski available on PS3 for €10 this doesent make sense.
Silent Hill: Homecoming
Developer: The Collective
Publisher: Konami
Release Date: September 30th
Genre: Adventure
Rorki says: I love Silent Hill. I prefer SH2. I enjoyed the latest PSP relese a lot. This one has checkpoints. This one has no grain filter. This one doesent look like Silent Hill to me. I want it to be good. I want to buy it but will prob rent it. Siren: Blood Curse I know is good. That I will buy... on BD if it ever lands
SingStar Vol. 2
Developer: SCE Studios London
Publisher: Sony Computer Entertainment
Release Date: October 28th
Genre: Music
Rorki says: I would concider this. Maby. I cant sing but SS is great at a party and with the SingStore it means I can get a lot of songs I know and like. Still i probably wont as I cant afford it just to mess around.
SOCOM: Confrontation
Developer: Slant Six Games
Publisher: Sony Computer Entertainment
Release Date: October 14th
Genre: Online Shooter
Rorki says: The game that defined online on the PS2. I didnt buy onine for my PS2. This game just dosent intrest.
Sonic Unleashed
Developer: Sonic Team
Publisher: SEGA
Release Date: November 18th
Genre: Action
Rorki says: Why do you taunt us so? You show footage of classic Sonic speeding along. Sonic fans rejoyce. Then you show us the "werehog". Slow brawling streachy-armed gameplay at night. It mars the beautiful game you showed us. Why, when It was going so well. All that needs to be done to revive sonic is to do a 2.5D game that plays like the Megadrive/Genisis games but looks like this. instead you give us the WereHog. Fail. I will rent it for the fun Sonic bits though...
Valkyria Chronicles
Developer: SEGA
Publisher: SEGA
Release Date: November 11th
Genre: Action RPG
Rorki says: How nice that they make games for people besides me.
WipEout HD
Developer: SCE Studio Liverpool
Publisher: Sony Computer Entertainment
Release Date: September 25th
Genre: Racing
Rorki says: Pretty! Oh so pretty! A friend and I were watching the trailer and I slowed it down to 50% so we could admire the graphics. After a while we were like this game is so fast. Then we realised it was still in slo-mo. Pretty and Fast. Want.
WWE SmackDown vs. RAW 2009
Developer: Yuke's Media Creations
Publisher: THQ
Release Date: November 9th
Genre: Wrestling
Rorki says: I always loved making characters on my friends copy. It has a versatile person maker. still, you can get character editors for free on the net and I have been making 3D models for years. I dont play the actual game so I have no interest in this